Category: Devlogs
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GoZen Update: 2024 – Week 15
This week was a busy one, worked a lot on the FFmpeg side of things, cleaning up some of the build files and decided to move the translations stuff back into the original code as this… Read more …
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GoZen Update: 2024 – Week 14
Big news for this weeks update! The FFmpeg core is complete! At least for now, some adjustments will need to be made in the future but that’s a worry for later. The last couple of weeks… Read more …
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GoZen Update: 2024 – Week 13
Alpha’s getting really close. This weekly update may seem a bit empty to be this close to alpha, but that is so I can have a more well written update next week. My current progress which… Read more …
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GoZen Update: 2024 – Week 12
This week a lot of progress has been made, a lot of it is ready to be pushed to the repo, other parts I am still working on, let’s first go over all the parts I… Read more …
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GoZen Update: 2024 – Week 11
A big small update, probably the best way to describe this one. Progress was made, but not as much as I would have liked (as usual :p). Anyway, progress has been made so let’s go over… Read more …
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GoZen update: 2024 – Week 10
This update is kind of a big one, a lot has changed in terms of structure and overall way of handling data. Export profiles, GoZen versions, refactoring code, new structure, better data handling, … and of… Read more …
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GoZen update: 2024 – Week 9
Not gonna lie, it was difficult to get fully up and running to make progress on GoZen. The month of not being able to use my pc a lot really did a number on how well… Read more …
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GoZen update: 2024 – Week 8
I know this progress update is a little late. I got a little distracted with a pin in my hand being clearly visible from under my skin xD. Weekly updates starting next (this) week So I… Read more …
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GoZen update: 2024 – Week 7
It has been some time since decent progress has been made on GoZen, luckily there have been contributors helping out, big thanks! Hand update My hands have been healing nicely, right hand is basically completely fine… Read more …
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GoZen update: 2024 – Week 5
This week’s update is a very small one. Because of my accident I can’t use my hands that much. ^^” Windows I may have figured out the compiling for Windows by accident. I’ve not been able… Read more …
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GoZen update: 2024 – Week 4
Some much needed additions and changes have been made! Translations Finally made the move to change the translation system to gettext (POT) as it is a lot easier to work with and saves me time. It… Read more …
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GoZen update: 2024 – Week 3
Can’t believe that a week has passed already. Been spending time with catching up on video editing for my channels so much progress did not happen. Windows As most people already know, I made a Windows… Read more …
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GoZen update: 2024 – Week 2
This progress update is a bit earlier than normal, but for good reason. Roadblock The previously mentioned roadblock which GoZen was facing has mostly disappeared. I found some code snippets which will help me in making… Read more …
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GoZen update: 2024 – Week 1
The past days have been busy because of the earthquake and holiday season, but I finally was able to resume work on GoZen. Settings menu The settings menu has been going through many changes and has… Read more …
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GoZen update: 2023 – Week 52
Just a quick update with some bullet points for this one: Blog The blog where I was planning on posting these progress updates on will have to wait a bit as I just didn’t find the… Read more …
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GoZen update: 2023 – Week 51
This may be one of my last progress updates posted here on Discord. To improve the chances of GoZen being discovered by people, I’d like to start posting these progress reports in a blog instead. This… Read more …
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GoZen update: 2023 – Week 50
I have been struggling a lot this week due to all circumstances which happened and haven’t been able to work that much on GoZen. Settings window The settings window is getting closer to completion, 2-3 days… Read more …
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Day 30: No zero days November – 2023
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Last day, but big changes! I know it’s only 7:30 here so quit early to write the day report but that is because I want to make the big reveal during the live-stream of the big… Read more …
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Day 29: No zero days November – 2023
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The month is nearly over! What happened today Well … I got quite busy as my wife had the afternoon shift today, so we went had family time during the morning. Weather is cold and dark… Read more …
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Day 28: No zero days November – 2023
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Been having an amazing day full of productivity. Got some planning for some systems done such as the undo/redo system. Planning Big part today was planning to figure out what to do next, I started with… Read more …
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Day 27: No zero days November – 2023
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Thought about filming an update video for YouTube since audio finally works … but stuck in bed/sofa with a cold and my kid is also not doing great. ^^” Small amount of progress So I cleaned… Read more …
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Day 26: No zero days November – 2023
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I want to post on time but I will still work for around 30 minutes to an hour on this :p What I figure out So I tried converting the frame with swr to the correct… Read more …
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Day 25: No zero days November – 2023
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Again 1 day late ^^” But here is the report! Audio still not working So after my short morning of trying to fix audio importing, I reached no real conclusion of why the audio wasn’t working,… Read more …
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Day 24: No zero days November – 2023
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Giving up for today. Audio is noisy I don’t know why the audio is so noisy. I tried changing the format of the audio to unsigned pcm 8 … but end result is still a noisy… Read more …
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Day 23: No zero days November – 2023
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One day late with this report but it’s a good one this time! 🙂 It’s alive! So we finally managed to get the first video to play within Godot by just looping through the array of… Read more …
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Day 22: No zero days November – 2023
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Very frustrating day today, I really wanted to get the audio importing done, however something goes wrong and the end result is just a noisy mess, but you can slightly hear what is being said in… Read more …
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Day 21: No zero days November – 2023
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Made some progress today on getting the decoded audio to play within Godot. What works I can put the frame data from the audio and from the video inside of PackedByteArrays. What doesn’t work Actually using… Read more …
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Day 20: No zero days November – 2023
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I really wanted to get a lot of work done today, I tried to finish housework and cooking as quickly as I could, prepared dinner at the same moment as I was making lunch. But when… Read more …
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Day 19: No zero days November – 2023
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I have been quite busy since the beginning of this month, we are over the halfway mark of No zero days November and today was the first day that I thought I may not be able… Read more …
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Day 18: No zero days November – 2023
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Quite early to post, but I had to wake up early again to get work done as some family stuff came up. ^^” Sound update Instead of working on FFmpeg, again, I decided to instead focus… Read more …
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Day 17: No zero days November – 2023
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You may be wondering “Isn’t it only 7 in the morning for you?”, and yes … yes it is. I woke up at 5 o’clock to get some work done on GoZen. You may wonder why,… Read more …
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Day 16: No zero days November – 2023
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Since day 4 or so the only thing I have been talking about in these updates is FFmpeg. Both FFmpeg and Godot are the core parts of GoZen to make GoZen into a reality. Progress Started… Read more …
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Day 15: No zero days November – 2023
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One day late is posting this, had a productive morning, but the afternoon was spend on family time and video editing. Progress The interface is coming along nicely, basic functionality which a lot of it won’t… Read more …
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Day 14: No zero days November – 2023
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Been a calm day today, decided to work a bit more on the extension’s interface to be able to troubleshoot a bit better whilst working on the importer. Interface? So we have 4 classes, the pipe… Read more …
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Day 13: No zero days November – 2023
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Another big breakthrough today. Yesterday I was able to create videos with the FFmpeg library with dummy code (random PackedByteArray filled with random to generate the video you saw yesterday), but today the renderer completely works.… Read more …
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Day 12: No zero days November – 2023
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It’s alive!! I have not kept it much of a secret that I’ve been struggling a lot with the whole FFmpeg stuff. Almost completely gave up on it today to be honest. But I finally managed… Read more …
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Day 11: No zero days November – 2023
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This one will be short … Progress I was able to get a couple steps further in creating the importer. What’s wrong? Got a migraine again but heavier than normal this time. I felt it coming… Read more …
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Day 10: No zero days November – 2023
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Today not much of a long explanation. It has been a rough day, and progress has been made but life got busy. Friday’s are my Japanese class days, so yeah. Progress The progress which I made… Read more …
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Day 9: No zero days November – 2023
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Today was filming, FFmpeg and cleanup day. Been going through all the code and files of GoZen to create a bit more structure and also been working more on the FFmpeg stuff. I feel that I… Read more …
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Day 8: No zero days November – 2023
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I FINALLY DID IT! 😀 So short summary for the people who have not been following these logs very closely. I’ve been trying to get FFmpeg working through it’s library, but I ran into some issues,… Read more …